Making a Custom Roblox ATM Robbery Script That Works

If you're building a roleplay game, you're definitely going to need a solid roblox atm robbery script to keep things exciting for your players. Let's be real, a city game without some kind of crime system feels a little empty. Players love the thrill of high-risk, high-reward mechanics, and stealing from an ATM is one of those classic tropes that just works.

But where do you even start? If you look around the Toolbox, you'll find a million "free models" that are either broken, outdated, or—worse—filled with backdoors that let some random kid take over your server. Creating your own script is honestly the way to go if you want your game to be stable and unique.

Why Your Game Needs an ATM Robbery System

A good roblox atm robbery script does more than just give out cash. It creates a gameplay loop. Think about it: a player needs money for a fast car. They go to an ATM, trigger a robbery, the police get a notification, and suddenly you've got a high-speed chase on your hands. That's the kind of emergent gameplay that keeps people coming back to your map.

Without these systems, your economy just sits there. You want players to have choices. They can work a legal job at the pizza shop, or they can take a risk with an ATM. The risk is what makes the reward feel earned.

Breaking Down the Basic Logic

Before we dive into the code side of things, we need to think about how this actually functions in-game. A typical roblox atm robbery script usually involves a few specific components working together:

  1. The Trigger: Usually a ProximityPrompt attached to an ATM model.
  2. The Timer: A countdown or a "hacking" bar to make the player stay in one spot.
  3. The Reward: Adding currency to the player's leaderstats.
  4. The Cooldown: Making sure the same person (or anyone else) can't just spam the robbery every two seconds.
  5. The Alert: Telling the police (or other players) that a crime is happening.

It sounds simple, but if you don't set it up correctly, you're going to have hackers exploiting your RemoteEvents and giving themselves infinite money. We definitely don't want that.

Setting Up the ProximityPrompt

The ProximityPrompt is one of the best things Roblox has added in recent years. Back in the day, we had to use ClickDetectors or messy "distance-from-player" magnitude checks in a loop. Now, you just drop a ProximityPrompt into your ATM's main part and you're halfway there.

You'll want to customize the settings. Set the HoldDuration to something like 5 or 10 seconds. This forces the player to stand still and be vulnerable while they "drill" or "hack" the machine. If they move away or die, the prompt resets. It's a built-in mechanic that saves us a ton of coding time.

Writing the Server-Side Logic

This is the most important part of your roblox atm robbery script. You should never, ever handle money on a LocalScript. If you do, a savvy player can just open a cheat engine and tell the game, "Hey, I just finished the robbery 500 times," and your server will say, "Okay, cool, here's a billion dollars."

Instead, use a RemoteEvent. When the ProximityPrompt finishes on the client, it sends a signal to the server. But even then, the server needs to double-check everything. It should verify that the player is actually close to the ATM and that the ATM isn't currently on a cooldown.

It's all about validation. If the server doesn't check the distance, someone could fire that RemoteEvent from across the map and still get paid.

Dealing with Cooldowns and States

Nobody wants a broken economy. If ten players gather around one ATM and all press "E" at the same time, your script needs to handle that. When the first person starts the robbery, you should probably disable the prompt for everyone else or change the ATM's state to "Being Robbed."

Once the robbery is over, set a debounce or a global cooldown. You could even change the color of a light on the ATM model to red to show it's out of cash. This adds a nice bit of visual storytelling to your game. It's those small details that make a game feel polished rather than something thrown together in an afternoon.

Security is Everything

I can't stress this enough: hackers love a poorly written roblox atm robbery script. Since money is usually the main progression in these games, it's the first thing they'll target.

One trick is to randomize the payout slightly. Instead of giving exactly $500 every time, give a range between $450 and $550. On the server, check if the request is coming in too fast. If a player triggers two successful robberies in three seconds, but your cooldown is supposed to be 60 seconds, you know something is fishy. You can then log that player or even kick them automatically.

Making the Experience Immersive

Okay, so the script works and it's secure. Now, how do we make it fun? A boring progress bar isn't exactly thrilling.

Consider adding some sound effects. A drilling sound while the prompt is held, an alarm that blares once the cash is taken, and maybe some particle effects like sparks flying from the machine. You could also script it so the player gets a "Wanted" star or a red highlight so the police teams know who to chase.

Another cool idea is to make it a physical item. Instead of the money going straight into their "wallet" UI, maybe they have to carry a money bag to a getaway car or a safe house. If they get reset or tackled by a cop, they lose the bag. This creates way more interaction than just clicking a button and seeing a number go up.

Troubleshooting Common Issues

While building your roblox atm robbery script, you're going to run into bugs. It happens to the best of us. Maybe the prompt doesn't show up, or the money isn't saving to the DataStore.

One common issue is the Player object. When a RemoteEvent fires from the client to the server, the first argument is always the player who fired it. Don't forget that! If you try to find the player using game.Players.LocalPlayer inside a Server Script, it's going to return nil, and your script will break.

Also, make sure your ATM parts are anchored. There's nothing funnier (or more frustrating) than a player driving a truck into your ATM and knocking it across the map because you forgot to check that "Anchored" box in the properties panel.

Final Thoughts on Scripting Your ATM

At the end of the day, a roblox atm robbery script is a great project for learning how the client and server communicate. It covers the basics of UI interaction, event handling, and data security.

Don't be afraid to experiment. Maybe your ATMs require a "Lockpick" item in the player's inventory to work. Or maybe there's a small chance the silent alarm goes off, giving the player a head start before the cops show up. The more unique you make it, the more your game will stand out in the crowded world of Roblox roleplay.

Just remember: keep your logic on the server, validate your players' actions, and always test with a friend to see if they can find a way to break it. If they can break it, a random player definitely will. Happy coding, and good luck with your game!